Ten Classes with Talents
Five per faction, each with ten abilities learned as you level up, a racial and three trees of seven talents.
Online RPG · Free for Windows
Orcs vs. Elves
Orcs and elves fight over the frontier. Choose your side, level up alongside other players, loot world bosses and defend your realm.
The Game
An old-school fantasy MMORPG: classes with talents, quests, a group dungeon, world bosses, player trading and open war on the frontier.
Five per faction, each with ten abilities learned as you level up, a racial and three trees of seven talents.
Follow the golden “!” in every city, from the first gnoll to the level 60 ancient wyrm, and earn experience, gold and gear for your class.
The Dusk Fortress: five players, a separate instance for each group, eleven chambers on three levels, three bosses with their own mechanics, and need-or-greed loot. And out in the open, Windrock Castle: three floors and a crypt you explore with no loading screen.
Six bosses for groups from both sides: the Magma Giant and the Scaleborn on the frontier, the Colossus of the Gales (level 35), Morvhal on the Frozen Lake (48), Kaldrath on his throne (60) and Vorathar, the Dusk: an eighteen-meter dragon in his caldera.
Turn on faction combat and earn honor in the disputed territory.
A bank, face-to-face trading, mail with gold and items, and an auction house shared by both factions.
Explore
A 1,400 by 800 meter world of moors, forests, steppes, swamps, snowy peaks and ashlands, with its mountain ranges, its rivers, six multi-chamber caves, a castle and more than eighty places to find along the way: camps, ruins, towers, graveyards, farms, docks and temples. The two capitals, about 916 meters apart as the crow flies, are just the start of the journey.

A red land of gnolls, bandits and ogres. Here stands Redfang Bastion, the orc capital: its fortress, the barracks, the clan bonfire and, rebuilt, the plank palisade and the two-post gate. Farther out, among the dunes, a drowned temple, a graveyard and a fallen tower.

Groves of satyrs, skeletons and werewolves around Moonveil Sanctuary: walled, with the great moonspring, the Fullmoon Temple, the arcanists' tower and its inn. Through the forest, a stone watchtower, a ruined village taken over by creatures, a farm and a dock on the lake.

Between the two realms lies Crossway: a neutral town whose merchants serve both sides and whose inn lets you rest. Beside its streets stand the old stone portal and the gate to the Dusk Fortress. Outside, PvP rules.
Magma Giant (12) and Scaleborn (15)

Beyond the East Pass: ten zones, from the Plateau of Winds to the Ossuary, with Windharbor as a haven for both sides and Windrock Castle above it. Along the roads, a sanctuary, a dock with its lighthouse, a drowned village in the mire and a battlefield.
Colossus of the Gales (35), in the Dawn Peaks


Past the Dawn Gate: frost to the north and fire to the south, ten zones, the Dawn Refuge, a forward camp for each faction and the Wyrm's Throne. Each path now has its watchtower, and the Bone King, the forge's Scaleborn and the frost giant have their crypt, their temple and their circle of standing stones. At the far end of the Forge, a path climbs to the Dusk Caldera.
Vorathar, the Dusk (60), in his caldera; Kaldrath (60), on the Wyrm's Throne; Morvhal (48), on the Frozen Lake

Three floors and a crypt you explore on foot with no loading screen: a courtyard, a great hall with its empty throne, a library, living quarters, two towers with spiral stairs, and the walls.
Mordrec the Oathbreaker, in the crypt

Chambers, ramps, balconies overlooking the chamber below and darkness between one torch and the next. Each one has its own entrance in the world, its own inhabitants and a boss at the far end.

Eleven chambers on three levels and a lava river crossed by a bridge. Each group enters its own instance and splits the loot by need or greed.
Choose Your Side
Two warring factions, five races in each and five classes per race. Orcs and Elves are free; six more races are coming to Steam as DLC (see the Store), and two more are earned by reaching level 60. Your account keeps one character for each class of every race you have, so you can try them all.
Orcs · Redfang Bastion
Amid the red moors, the orcs raised barracks and watchtowers around the clan bonfire. No one crosses their palisade without permission.
Five classes · swipe →
Takes the hits and draws the enemies' attention.
Fights in melee with rage and finishing blows.
Combos and crits; stealth, stuns and slipping away.
Heals and protects allies at range.
High-damage spells and crowd control at range.
Elves · Moonveil Sanctuary
In the heart of the forest, the elves guard the great moonspring beneath the Fullmoon Temple and its spires of light.
Five classes · swipe →
Takes the hits and draws the enemies' attention.
Fights in melee with rage and finishing blows.
Combos and crits; stealth, stuns and slipping away.
Heals and protects allies at range.
High-damage spells and crowd control at range.
Store
Six extra races, three per faction. With them you create new characters from level 1, with the same classes and each race's own racials.
Fights for the Orcs
Paid Race
The orcs don't bury their warriors: they call them back.
Cold Flesh. 25% chance to resist a fear, polymorph or lullaby from another player.
Fights for the Orcs
Paid Race
For a thousand years they kept watch from the ledges. Now they've come down.
Granite Skin. Unique racial, with the passives Rockheart and Granite Veins.
Fights for the Orcs
Paid Race
Wherever there's a battle, they get there first.
Carrion Feast. Unique racial, with the passives Spoils and Raucous Caw.
Fights for the Elves
Paid Race
The forest had guardians long before it had elves.
Feline Stride. +3% movement speed.
Fights for the Elves
Paid Race
Still as a leaf. Until they're not.
Predator's Instinct. Unique racial, with the passives Mantis Reflexes and Camouflage.
Fights for the Elves
Paid Race
The grasslands have chosen a side too.
Bravery. Unique racial, with the passives Sturdy Frame and Unstoppable.
No Purchase Needed
Not for sale. Your account earns each one, forever, when any of your characters of that faction (of any race, paid ones included) reaches the required level.
Fights for the Orcs
Earned by Playing
Their armor isn't forged or bought: it's hunted.
Reach level 60 with any character of the Orc faction.
Fights for the Elves
Earned by Playing
The moon recognizes those who have made it to the end.
Reach level 60 with any character of the Elf faction.
The paid races are coming soon to Steam as downloadable content (DLC). You can try them for free in the Training Grounds. Your current characters stay exactly the same.
News
The game now speaks two languages. Switch between them with the Language button in the main menu or the Esc window; it starts in your Steam or computer language.
One life. In the main menu, choose between the classic Original Mode and Hardcore Mode: if you fall, your character falls for good, and whoever defeats you can keep what you were carrying.
A colosseum to test yourself in duels with any race and class, against the AI or against a friend, and nineteen portals that awaken as soon as you reach them.
More decoration for towns, roads, caves and dungeons is still in the works.
Free for Windows
Checking for the latest version…
Your Place in the Realm
Your account keeps one character on the server for each class of every race you have: level, gold, bag, gear, talents and quests. You can create it here or in the game.
Already have an account? In My Account you can see your characters with all their gear, abilities and quests.
Community
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The twenty highest-level characters in Original Mode.
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The latest Hardcore Mode characters to fall for good.
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